Did your defense drone just shoot down their missile? Good, depower it because you won’t need it until their next shot. FTL FASTER THAN LIGHT SHIP GUIDE UPGRADEUpgrade doors to level 2 depending on your crew makeup. Boarders are generally not a serious threat. Game the way the AI moves around, you can easily manipulate them into running in circles in vacuum rooms, beating at doors. A solo Zoltan goes in the engine room.Įngi should man sensors or doors so you can have them roam and fix problems if needed, same for Mantis. Put two Zoltan in your shield room, prevents the enemy from ioning down your shields complete. Use their lockdown ability in every fight. Crystalmen are on par with Lanius for boarding but very rare. Engi, Zoltan, Mantis all make the best crewmembers but a duo of Lanius are very overpowered in a boarding setup. Rockmen are only good as pilots or doormen. Humans are the worst since they offer nothing special. Get a cosmopolitan crew makeup to take advantage of blue events and deal with situations. You now have the best boarding team, which trivializes a lot of encounters and lets you casually board attack drones. If you are in an abandoned sector, keep 40 scrap in store at all times since you can use it to buy a Lanius from a common event.īuy a second Lanius from a store. Go to abandoned sectors only if you are planning a boarding run. Go to homeworld sectors, since they offer better rewards.ĭo quests and prioritize distress signals. Nebula zones are generally not a great choice, but still better than civilian. Civilian sectors are a trap unless you are really in need of a store. Rock ships have missiles so pick rock sectors if you have defense drone or stealth. Zoltan sectors can also be tough since they slow your crucial first salvo. Engi have drones which suck for stealth based ships, so avoid them. Pirate, mantis and rebel sectors are great for cash. Bombs can be a sensible choice if you have mind control and boarders. Some weapons are generally good, others suck but some are useful in niche situations. Try to get good weapons that make sense for your run. The giant alien spiders aren’t dangerous if you have a clone bay, and the clone bay is also generally better for mass boarding. Get a clone bay if you have the option to choose, since it is better during your run because you can risk more events without consequences. Upgrade your oxygen and med/clonebay at some point, these give you blue options and put you in a safer position and lower downtime. Train your crew if you find yourself up against a ship that cannot harm you. Pass through nebula nodes, these slow down the fleet and let you rake in more cash.Īvoid natural hazards unless you’re equipped to handle them (sometimes asteroid fields can make for easier fights). If you see a shop, pass by as many nodes as you can before actually visiting the shop, to build up a stack of cash to spend on a good upgrade. Maximize nodes and dive into the fleet on your last jump if you have strong engines, if that will net you another node. Go for a snake-like winding path that lets you scout for shops. A zoltan shield goes well with evade and stealth, mind control goes well with bombs and teleporting. Hacking and drone control don’t go very well together because they consume the same resource (you usually want hacking), but hacking has good synergy with stealth. Try to upgrade systems that go well together. You can bypass defense drones by depowering your hacking module at the moment the drone fires its shot, then immediately repowering after the shot passes. Hacking is the most useful system along with teleporter, and can help you out in many situations or even achieve crew kills by hacking oxygen. If you have good boarders, get a teleporter. Go for crew kills, these net more xp and will let you snowball a run, they are also fun to do. Get some shields, but also evade or cloak, or a defense drone. Get several defensive options for different situations. Get your salvo off before they can fire on you, or board and destroy their weapons before they can harm you. Your goal is to build a ship that can take down the flagship, not just get to the last sector. Keep the flagship in mind throughout your run. These should help you make the right decisions in the game. Instead of writing a long guide, I made a simple list of do’s and don’ts for FTL. I have personally finished hard with every ship in the game, but I noticed that there is a lot of information out there that I consider inaccurate. FTL is a great game because it has so many variables to account for, and this is especially true for hard mode.
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