![]() ![]() If using PDF templates, send two files: one with template lines showing, and one without. To avoid delays or art modification fees, include bleed. The country of origin should be declared on the artwork otherwise you run the risk of the package being held at the border or returned to the manufacturer. Also, if you put important words or art too close to the trim line, it may get cut off, so you should use a safety margin of 1/8" or 3mm.Ĭassette orders should include text that reads 'Made in Canada' or 'Manufactured in Canada' on the J-card artwork in order to safely cross the border. If you don't include a bleed, two of the four edges will have an amateur-looking white margin after cutting. This means your want your artwork to extend to the edge of the trimmed page, so you must include a bleed in your artwork extending past the trim lines. Our J-Cards are printed full bleed, then creased and folded so the spine sits flat in the case. PRINTING, CREASING AND FOLDING CASSETTE J-CARDS A JP5 is a J-card with five additional panels. JP1 is a J-card plus one additional panel. Some people have been calling this a "3 panel J-Card". Maltese Cross Boxes CASSETTE J-CARD PRINTINGĪ J-card is shaped like a J with a front, spine, and back flap.Our J-Cards are printed full-bleed, then cut, scored and folded. Make sure your resolution is set to 300 pixels per inch Note for Photoshop users: When you import a PDF select Crop to: Bleed Box Use the Photoshop Gamut warning and proofing features to anticipate colour changes. HOWEVER it is not possible to print all RGB colours on a CMYK printer. It doesn't really matter if you supply RGB or CMYK files for short-run jobs of under 500. Artwork for print must be a resolution of at least 300 pixels per inch.Īll paper print items require a bleed of 1/8" (approx 3mm) unless noted.Īlways leave a safety margin of 1/8" from the edge of the paper to important text or visuals - otherwise there is a risk of it getting cut off. ![]()
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![]() ![]() ![]() When it comes time for the final phase of each turn, any character in a given lane will attack whatever is on its opponent side of the lane. On each turn, you’ll be able to spend sunlight (if you’re on the plant side) or brains (for the zombies) to play cards into those lanes. When you look at the playing field, you’ll find your hero at the bottom, your opponent at the top and five lanes in-between. Zombies games on mobile, and Heroes is no exception there. Lanes have always been at the forefront of the Plants vs. Zombies Heroes Tips, Cheats and Strategies and we feel confident that you’ll be better prepared to play your cards right, no matter who you choose to side with in the war for the lawn. Yet we’d humbly suggest that since we’ve been battling it out on both sides of this conflict since the game was in soft launch, we’re uniquely qualified to provide some advice.Ĭheck out Plants vs. Zombies Heroes is meant to put both PvZ and collectible card game players at ease. That might sound intimidating, but the framework of Plants vs. Each of them has their own unique stats and abilities, and that’s not even including the heroes, specially buffed up characters with four superpowers apiece. ![]() Not the standard cards you’d use for poker or pinochle (people still play that, right?), mind you, but the collectible kind that feature over 200 different plants and zombies. Zombies Heroes wants you to play cards to do it. It’s time to pick up the war between plant life and the undead again. ![]() ![]() ![]() Did your defense drone just shoot down their missile? Good, depower it because you won’t need it until their next shot. FTL FASTER THAN LIGHT SHIP GUIDE UPGRADEUpgrade doors to level 2 depending on your crew makeup. Boarders are generally not a serious threat. Game the way the AI moves around, you can easily manipulate them into running in circles in vacuum rooms, beating at doors. A solo Zoltan goes in the engine room.Įngi should man sensors or doors so you can have them roam and fix problems if needed, same for Mantis. Put two Zoltan in your shield room, prevents the enemy from ioning down your shields complete. Use their lockdown ability in every fight. Crystalmen are on par with Lanius for boarding but very rare. Engi, Zoltan, Mantis all make the best crewmembers but a duo of Lanius are very overpowered in a boarding setup. Rockmen are only good as pilots or doormen. Humans are the worst since they offer nothing special. Get a cosmopolitan crew makeup to take advantage of blue events and deal with situations. You now have the best boarding team, which trivializes a lot of encounters and lets you casually board attack drones. If you are in an abandoned sector, keep 40 scrap in store at all times since you can use it to buy a Lanius from a common event.īuy a second Lanius from a store. Go to abandoned sectors only if you are planning a boarding run. Go to homeworld sectors, since they offer better rewards.ĭo quests and prioritize distress signals. Nebula zones are generally not a great choice, but still better than civilian. Civilian sectors are a trap unless you are really in need of a store. Rock ships have missiles so pick rock sectors if you have defense drone or stealth. Zoltan sectors can also be tough since they slow your crucial first salvo. Engi have drones which suck for stealth based ships, so avoid them. Pirate, mantis and rebel sectors are great for cash. Bombs can be a sensible choice if you have mind control and boarders. Some weapons are generally good, others suck but some are useful in niche situations. Try to get good weapons that make sense for your run. The giant alien spiders aren’t dangerous if you have a clone bay, and the clone bay is also generally better for mass boarding. Get a clone bay if you have the option to choose, since it is better during your run because you can risk more events without consequences. Upgrade your oxygen and med/clonebay at some point, these give you blue options and put you in a safer position and lower downtime. Train your crew if you find yourself up against a ship that cannot harm you. Pass through nebula nodes, these slow down the fleet and let you rake in more cash.Īvoid natural hazards unless you’re equipped to handle them (sometimes asteroid fields can make for easier fights). If you see a shop, pass by as many nodes as you can before actually visiting the shop, to build up a stack of cash to spend on a good upgrade. Maximize nodes and dive into the fleet on your last jump if you have strong engines, if that will net you another node. Go for a snake-like winding path that lets you scout for shops. A zoltan shield goes well with evade and stealth, mind control goes well with bombs and teleporting. Hacking and drone control don’t go very well together because they consume the same resource (you usually want hacking), but hacking has good synergy with stealth. Try to upgrade systems that go well together. You can bypass defense drones by depowering your hacking module at the moment the drone fires its shot, then immediately repowering after the shot passes. Hacking is the most useful system along with teleporter, and can help you out in many situations or even achieve crew kills by hacking oxygen. If you have good boarders, get a teleporter. Go for crew kills, these net more xp and will let you snowball a run, they are also fun to do. Get some shields, but also evade or cloak, or a defense drone. ![]() Get several defensive options for different situations. Get your salvo off before they can fire on you, or board and destroy their weapons before they can harm you. Your goal is to build a ship that can take down the flagship, not just get to the last sector. Keep the flagship in mind throughout your run. These should help you make the right decisions in the game. Instead of writing a long guide, I made a simple list of do’s and don’ts for FTL. I have personally finished hard with every ship in the game, but I noticed that there is a lot of information out there that I consider inaccurate. 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Then I did another playthrough, I wondered what it'd be like if I just did the main campaign, AND sidemissions, but I didn't bother with any collectables, and I wasn't speedrunning at all, just took things at my own relaxed pace. But in subsequent playthroughs, you'll already be familiar with just about everything. Understandably some collectables are going to be a bit harder to find. SHADOW OF THE TOMB RAIDER DEFINITIVE EDITION GAME LENGTH UPGRADEOn my first campaign, it took me around 44 hours to complete it 100%, but there are three things to note here:ġ) This was before the first DLC was released.Ģ) I (regretfully) grinded, in the sense that I would shoot random animals and collect loot to gain experience points, hoping to fully upgrade all weapons and skillsets, which, in hindsight, didn't turn out to be as useful as I thought.ģ) First playthrough, so you're not going to know where everything is exactly. I completed the game around 3 or 4 times, with various degrees of pace in each campaign. I uninstalled this game months ago, but with 120 hours on the clock, I think I have some idea of what I did. Story and side-missions only: 13.5 (thirteen and a half) hours.Įach DLC: Not speedrunning, approximately 45 to 70 minutes for each DLC. All in all, these DLCs should add an extra hour or two of gameplay for each DLC, adding 7-14 hours of bonus content.First time playthrough, to get 100%: 44 hours. Each of these DLCs adds a new tomb to get involved with. Playing through that will take even longer. There are seven different content expansions featuring The Path Home, Grand Caiman, Serpent’s Heart, Price of Survival, Nightmare, Pillar, and Forge. The Definitive Edition comes with the game’s season pass, which is now complete. We expect these sorts of challenges can take anywhere between 20-30 hours to get through.Īnd then there’s the Definitive Edition. Perhaps even longer if you don’t look online for a YouTube or written guide on the game and find all the secrets and achievements organically. ![]() Meanwhile, if you’re in the completionist bracket, looking to find all the collectables, or on an achievement hunt, it may take you longer. There’s even modifiable combat, exploration and puzzle difficulty modifier. The speed at which you clear the game also depends on the difficulty settings you choose, as there are easy, normal, hard and deadly obsession difficulty options. If you’re more familiar with Tomb Raider games, then you can get through it quicker. If you’re looking for a good story and only the story, you’re roughly looking at around 10-12 hours played for the average player. ![]() You are looking to work out roughly three different ballparks how long Shadow of the Tomb Raider is. The answer to that entirely depends on what you want from the game. So, it leads to people asking questions, such as how long is Shadow of the Tomb Raider. ![]() People want to know if it’s a game with investing their time in. SHADOW OF THE TOMB RAIDER DEFINITIVE EDITION GAME LENGTH FREEWith the rise of the game’s discount price or free giveaway status through EGS, many people research the game. SHADOW OF THE TOMB RAIDER DEFINITIVE EDITION GAME LENGTH FOR FREEIt remains true to this day, with gamers picking it up on sale or, more recently, getting it for free on the Epic Games Store. The game launched back in 2018, becoming one of the popular games at its time. Shadow of the Tomb Raider is one of the new wave of Tomb Raider games published via Square Enix. ![]() ![]() ![]() The snap on top is designed to still allow regular access to the inside of the head itself, by maintaining the ability to unscrew the top of the canister with the Kap-It, even when more than one is stacked. Kap-It keeps the rocks and debris normally introduced into the head when a sprinkler is unscrewed below ground. The new snap on top protects the stem extension, while leaving all of manufacturers original parts completely intact. or email Menu 2020 Mini-T Campervan with Awning Solar Leather Garagable Camper Van Find Pickup Truck listings for sale starting at 2995 in Houston. Kap-It allows anyone to raise a sprinkler head from the top instead of from the bottom! By extending the stem of a standard riser, you have raised the height. #Kap houston professionalNeed to raise a sprinkler head? Don't dig it, KAP-IT! Kap-It is designed for the homeowner and professional alike.
![]() ![]() What sets its Aggregation Editor apart is its ability to show full data sets by default, whether it’s the full pipeline or individual inputs and outputs. Studio 3T is only one of two MongoDB tools with a stage-by-stage aggregation builder. You can choose between Table, Tree and JSON View to view documents, with in-place editing available in Table and Tree View. Studio 3T currently bundles the latest mongo shell version (4.2) with the download, but you also have the option to configure your own mongo shell executable, which is especially handy in case you’re working with older versions.ĬRUD tasks are effortless in Studio 3T, with context menus that replace many CRUD commands on a connection, database, collection, and document level. For the pros, there’s IntelliShell, the built-in mongo shell with syntax highlighting, hover-over tips, and auto-completion of collection and field names, shell-specific types, methods, and JavaScript standard library functions.For those who constantly wrangle with aggregations, there’s the stage-by-stage Aggregation Editor.For the SQL veterans, there’s SQL Query which lets you write SQL statements like JOINS, GROUP BY, and HAVING BY to query MongoDB.For beginners, there’s the Visual Query Builder with a drag-and-drop UI.The flexibility in query building is undoubtedly one of Studio 3T’s biggest fortes, offering four features for different skill levels. It also supports the widest range of formats: CSV, JSON, BSON/mongodump, and SQL, all of which can be saved, automated, and scheduled as tasks. Most MongoDB tools on this list have some sort of import/export functionality, but Studio 3T’s Import/Export Wizard is the one of the few tools that offers a document preview-and the chance to customize fields-before import or export. Studio 3T is also the only GUI with a dedicated MongoDB learning platform apart from MongoDB themselves, who run MongoDB University. ![]() #Robo 3t vs compass driverSource: Visual Query Builder in Studio 3TĪ complementary feature, Query Code, then displays the built queries in their full mongo shell code in JavaScript (Node.js), Java (2.x and 3.x driver API), Python, C#, PHP, and Ruby. Studio 3T also has a Session Restore feature, so there’s no need to reconnect or re-type queries upon app restart.īeginners, rejoice: There’s a Visual Query Builder in Studio 3T which lets you build a query by dragging and dropping fields. It supports these authentication methods: Unique to Studio 3T’s Connection Manager is the ability to group connections, which is handy for differentiating test versus production servers, for example, and the ability to use your own cryptographic key store. ![]() You can connect to unlimited MongoDB connections by entering details manually, pasting a connection string, or importing a URI file. #Robo 3t vs compass windowsYou can also automate and schedule all migration tasks and run it on your local machine or remotely on your Windows or Linux server. The feature also works bi-directionally, making it ideal for teams who work with both SQL and MongoDB databases. Source: SQL to MongoDB Migration in Studio 3T Unlike other GUIs-which can only import one SQL table at a time-Studio 3T lets you import entire databases, customize table-to-JSON relationships, and preview documents before the import is run. The world still runs on SQL, but MongoDB’s catching on.įor teams moving from SQL to MongoDB, Studio 3T is the only MongoDB tool with a SQL Migration feature that’s compatible with all major SQL databases: Oracle, PostgreSQL, MySQL, SQL Server, IBM DB2, and Sybase. While other MongoDB tools simply offer shortcuts to code snippets, Studio 3T has proper UIs for common tasks like import/export, managing users and roles, creating indexes, and many others. With two releases so far in 2021 and nine releases in 2020, it’s by far the most actively maintained MongoDB GUI and IDE in the market. In a rush? Here’s a quick MongoDB tool and key feature comparison: Feature Connecting to multiple MongoDB databases.We’ll go through each MongoDB tool and take a look at how each addresses known user frustrations like: In order of freshness (updated in April 2021), they are: Here’s a list of the most actively-developed, cross-platform MongoDB tools - meaning they’ve been regularly updated in the last year. If you’ve been stuck with old tools, why not upgrade? MongoDB has been ranked as the devs’ most wanted database for the 4th consecutive year. If you’re looking for a MongoDB tool for Windows, macOS or Linux, chances are you’ve come across many articles that include now-defunct tools like MongoVue, MongoHub, and Rockmongo.Ī few MongoDB tools also haven’t been updated in a while, like Mongo Management Studio (last updated in January 2018) and NoSQLClient (last updated in August 2017). ![]() ![]() The focus on getting all of that right goes to show the dedication and understanding these folks have of the game.Įvery little detail has been combed over looking for ways to improve the feel of the game. The character of Spyro and his dragon buddies are just part of the whole picture, with the enemies and the environment design playing another huge role. Each enemy, even within their type, is a unique character with depth and purpose in their design. He said in their minds, the Gem Thief is a sneak, someone creeping through trying to steal the gems and stay hidden, so his character model reflects that now. Josh specifically spoke about the Gem Thief. Not only are all of the dragons unique, but each enemy and each interactive character is also unique. Executing on the original intent of the developers 20 years ago and capitalizing on areas that were lacking due to hardware constraints at the time. I will circle back to intent a lot in all of these articles because that is what the Spyro Reignited Trilogy is built on. The art team wanted each one to look like their personality while sticking again to that original intent. ![]() Every one of the 80+ Dragons is 100% unique, each of them has their own depth and character, regardless of how much screen time they may receive. #Spyro reignited trilogy concept art fullJosh and his team took the original intent and designs and turned them into the full realizations of what they wanted to be 20 years ago. Every person working on this game is a Spyro fan, and they all want the game to be perfect. The biggest takeaway I got from not only Josh, but everyone else as well, is that Spyro Reignited is a game made for the fans of the series, by the fans of the series. Josh Nadelberg is the Art Director on the Spyro Reignited Trilogy, and he showed us concept art, how the dragons are brought to life and gave us a glimpse behind the curtain at how something like this is made. Today I am covering the art direction the team took for Spyro. Throughout the week I am going to be posting different articles covering different aspects of the game and things that I learned while out there. Don’t forget to Like, Comment, Subscribe, Share or Follow for more videos and articles, as I’ve got more on the way.During my time at the Toys for Bob studio, I had the pleasure of speaking with several members of the team behind the Spyro Reignited Trilogy. That’s about all I got for now, so stay tuned for more video gaming news coming to you at the speed of sound. So what do you guys think? Does Ripto look better than he did on the cover art? Will we get something at SDCC 2018? Let me know what you guys think in the comments below. If anything comes from the Spyro panel I’ll be sure to cover it here and over on my YouTube Channel. Anyways I thought I’d just go ahead and get this covered as quick as I could. Again like Crash’s panel last year where Stormy Ascent received a trailer, so it’s likely to happen with Spyro this year for Ripto’s Rage. So this gives more credibility to the fact that new footage or a trailer for Ripto’s Rage will be shown at SDCC 2018. Obviously they started to show Spyro 2 stuff earlier than expected. Originally me, and other YouTubers like VTNVIVI and Canadian Guy Eh thought SDCC would be the starting point for Ripto’s Rage content to begin to be shown. ![]() ![]() Now this is kind of a follow up article to my last one talking about the SDCC Spyro panel. As the official Spyro Twitter account has posted this screenshot of Ripto.Īt least he looks more menacing and creepy looking compared to Reignited Gnasty Gnorc. It’s been quiet these past few days, but now that has changed. ![]() |
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