![]() The focus on getting all of that right goes to show the dedication and understanding these folks have of the game.Įvery little detail has been combed over looking for ways to improve the feel of the game. The character of Spyro and his dragon buddies are just part of the whole picture, with the enemies and the environment design playing another huge role. Each enemy, even within their type, is a unique character with depth and purpose in their design. He said in their minds, the Gem Thief is a sneak, someone creeping through trying to steal the gems and stay hidden, so his character model reflects that now. Josh specifically spoke about the Gem Thief. Not only are all of the dragons unique, but each enemy and each interactive character is also unique. Executing on the original intent of the developers 20 years ago and capitalizing on areas that were lacking due to hardware constraints at the time. I will circle back to intent a lot in all of these articles because that is what the Spyro Reignited Trilogy is built on. The art team wanted each one to look like their personality while sticking again to that original intent. ![]() Every one of the 80+ Dragons is 100% unique, each of them has their own depth and character, regardless of how much screen time they may receive. #Spyro reignited trilogy concept art fullJosh and his team took the original intent and designs and turned them into the full realizations of what they wanted to be 20 years ago. Every person working on this game is a Spyro fan, and they all want the game to be perfect. The biggest takeaway I got from not only Josh, but everyone else as well, is that Spyro Reignited is a game made for the fans of the series, by the fans of the series. Josh Nadelberg is the Art Director on the Spyro Reignited Trilogy, and he showed us concept art, how the dragons are brought to life and gave us a glimpse behind the curtain at how something like this is made. Today I am covering the art direction the team took for Spyro. Throughout the week I am going to be posting different articles covering different aspects of the game and things that I learned while out there. Don’t forget to Like, Comment, Subscribe, Share or Follow for more videos and articles, as I’ve got more on the way.During my time at the Toys for Bob studio, I had the pleasure of speaking with several members of the team behind the Spyro Reignited Trilogy. That’s about all I got for now, so stay tuned for more video gaming news coming to you at the speed of sound. So what do you guys think? Does Ripto look better than he did on the cover art? Will we get something at SDCC 2018? Let me know what you guys think in the comments below. If anything comes from the Spyro panel I’ll be sure to cover it here and over on my YouTube Channel. Anyways I thought I’d just go ahead and get this covered as quick as I could. Again like Crash’s panel last year where Stormy Ascent received a trailer, so it’s likely to happen with Spyro this year for Ripto’s Rage. So this gives more credibility to the fact that new footage or a trailer for Ripto’s Rage will be shown at SDCC 2018. Obviously they started to show Spyro 2 stuff earlier than expected. Originally me, and other YouTubers like VTNVIVI and Canadian Guy Eh thought SDCC would be the starting point for Ripto’s Rage content to begin to be shown. ![]() ![]() Now this is kind of a follow up article to my last one talking about the SDCC Spyro panel. As the official Spyro Twitter account has posted this screenshot of Ripto.Īt least he looks more menacing and creepy looking compared to Reignited Gnasty Gnorc. It’s been quiet these past few days, but now that has changed. ![]()
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